OpenFray

Appendix A

Every substance, by need and by price

The book arranged for the middle of a session: two lists, one asking what answers a need and one asking what a coin buys. Each entry’s own chapter still holds its measures, its thresholds and its counts — the lists carry the names and the prices, and nothing here changes anything there.

By need

The book’s answers to the table’s commonest asks, the kitchen’s before the catalog’s, because that is the order the seventh chapter’s ladder climbs them:

The needFrom the kitchen and the cellarFrom the catalogFrom the spells
To stay awakeTea (6 cp), coffee (8 cp), chocolate (3 sp)Drover’s cud (2 sp), kindleseed (5 sp), emberfoot (8 gp), wakerush (12 gp), nightsmith (40 gp)Keep the Watch
To sleepChamomile (2 cp)Bell-bind (3 sp)
Against painWillow tea (4 cp)Marrowmoss (1 gp), hushcap (6 gp), milk poppy (50 gp), sister’s ease (120 gp)Lay the Pain By
To be cut, set, or stitchedFrostnettle (3 cp), setter’s draught (1 gp), eelsalve (2 gp), stonebalm (5 gp), sleepwrack (25 gp)Lay the Pain By
Against fearSteelthread (5 sp), doveheart (1 gp), greymantle (12 gp), queensmilk (30 gp)
For steady handsHedgenail (2 sp), linewort (10 gp)Still the Wanting
For a stomachGinger sparkle (2 cp), ginger tea (2 cp), bitter sparkle (4 cp), aniseed water (6 cp)
Against coldAqua mirabilis (1 gp)Winterset (8 gp)
Against heat and laborSpring sparkle (1 cp), switchel (3 cp)
To see, and to dreamVeilcap (5 sp), mothlight (2 gp), dreamvine (8 gp), ditchking (15 gp), loomsight (25 gp), greencrown (40 gp)Keep the Dreams
To empty a stomachSalt water, or mustard in waterTurnkey (5 cp), blackdraught (1 sp)Cast It Up
To be rid of a wormWormfern (2 sp), with the purge
Against a feverBroth (2 cp), and water cup for cupSweatbark (5 sp)
Against drinkPurl (5 cp), for the morningOathbane (12 gp the thirty mornings), for the pledge
For an overdoseThe emetic and the charcoal, as the seventh chapter gives themTurnkey (5 cp), inside the OnsetHold the Dose, Draw the Dose
For the comedownSleep, food and warmthSoften the Fall
For the benchSteady Fire, Stay the Turning, Hasten the Root

By price

Everything the book sells, cheapest coin first. Drink is priced by the serving the house pours and a simple by the measure its entry defines, so a row is what one order costs, not what one evening does:

PriceIt buys
1 cpSmall beer, kvass, spring sparkle
2 cpBirch sparkle, ginger sparkle, broth, ginger tea, chamomile, a vapour charge
3 cpMild, cider, country wine, root sparkle, lemon sparkle, berry sparkle, switchel, shandy, frostnettle, blisterwort
4 cpTable ale, hydromel, perry, bitter sparkle, willow tea, caudle
5 cpGruit ale, table wine, purl, spritz, cream sparkle, turnkey
6 cpPorter, stout, resined wine, aniseed water, sparkle punch, posset, tea
8 cpSour ale, mead, claret, black bitters, honey cordial, negus, coffee
1 spBraggot, cyser, melomel, pyment, sack, cherry cordial, orange cordial, stonefruit milk, sack posset, syllabub, cordial long, shrub, flip, blackdraught, ten Rushlight rolls
2 spBarley wine, metheglin, canary, aqua vitae, marc, rum, bread spirit, coffee cordial, drover’s cud, hedgenail, wormfern, ten Blue Hand rolls
3 spSack mead, malmsey, arrack, brandy, geneva, hippocras, cloister green, chocolate, bell-bind, ten Marsh & Son rolls
4 spFruit spirit, usquebaugh, punch, long spirit, ten Weald Gold rolls
5 spStraw wine, wormwood water, kindleseed, veilcap, steelthread, sweatbark, ten Old Tom rolls, a Ferrant’s goldleaf
1 gpAqua mirabilis, marrowmoss, doveheart, setter’s draught
2 gpA cup of fine wine, mothlight, eelsalve, a Cedar House goldleaf
5 gpStonebalm, a vapour vessel, an Almadera goldleaf
6 gpHushcap
8 gpEmberfoot, winterset, dreamvine
10 gpLinewort, a bottle of fine wine
12 gpWakerush, greymantle, oathbane’s thirty mornings, a Verrone goldleaf
15 gpQuickthorn, dulcet root, ditchking
20 gpLarkwort, mirrorwater, a Montarre goldleaf
25 gpSleepwrack, loomsight
30 gpQueensmilk, a Casa Solveil goldleaf
40 gpNightsmith, greencrown
50 gpMilk poppy
120 gpSister’s ease

Two things carry no price. Thornapple is in every farmyard and no seller’s stock, and the fifth chapter’s imitations are sold at the price of whatever each pretends to be, being worth a few coppers regardless.