OpenFray

Appendix B

Cards and handouts

The book reduced to cards that you can use behind your GM screen or hand out to the players at your table.

A handout shows what a customer sees, which is names and prices. No menu in the world prints a Strength or a measure, and neither do these — the numbers behind each item are in the chapters, on the Game Master’s side of the screen.

GM screen cards

These cards sit behind the screen and compress the rules a fight or an evening actually calls for, each pointing back at the chapter that owns it.

Waters rules

The fourth chapter, on one card:

The ruleWhat it says
Capacity2 + Constitution modifier measures, minimum 1, without consequence
Past itEach further measure: DC 10 Constitution saving throw, +2 per saving throw already made this drinking
Level 1Merry — Advantage on saves against being Frightened; Disadvantage on Wisdom checks
Level 2Loose — Disadvantage on Dexterity checks, Dexterity saves, Wisdom saves
Level 3Blind — the Poisoned condition; Speed −10 feet. The day adds 1 to Craving
Level 4Insensible — Unconscious 1d4 hours; 1 Exhaustion level when it ends. The day adds 1 to Craving
Coming downFalls 1 level per hour without drinking; food and water halve the hour
PurlTakes off 1 level, once between Long Rests, and nothing else on the ladder shortens the clock

A serving is not a measure: the Strength column in the fourth chapter says how many measures a serving counts as, and a thimble of spirit is four.

Simples rules

The first chapter, on one card:

The ruleWhat it says
Craving risesBy what each entry names, on a day the entry’s terms are met
Craving falls1 per full day entirely without; 2 if the day was attended (the seventh chapter)
At 6Addicted, first degree; the count resets and runs on — second degree at 12 in total, third at 18
First degreeOn a day without: Disadvantage on Wisdom and Charisma checks
Second degreeAnd 1 Exhaustion level that no Long Rest removes; refusing a pressed measure takes a save, at Disadvantage
Third degreeAnd any measure within reach calls the saving throw, plus the entry’s excess
The saveDC 15 on the first day gone without, −1 per consecutive day, minimum 5. Constitution for days 1–3, Wisdom after
To be freeSuccesses equal to 1 + the degree, one chance per day gone without
RelapseSuccesses to none, DC back to 15 — and after recovery, one measure restores the old degree whole

Overdose rules

The seventh chapter’s emergency, in the order it is worked:

The momentThe move
Before the OnsetBring it up — salt water, mustard, turnkey, or Cast It Up. The measure never happened
Within 10 minutesCharcoal in water: the overdose saving throw is made with Advantage
The breath stopsThe hands — a creature working the chest suspends the death saves for as long as it works
A caster in reachHold the Dose suspends everything; Draw the Dose ends it; Revivify reaches back 1 minute
The four that killSleepwrack, milk poppy and sister’s ease stop the breath; nightsmith’s third measure gives no window

The handouts

Boards and lists written as a customer would see them, ready to be handed across the table when the party walks in and asks what there is.

The board at the Wheatsheaf

A poor house’s chalk, wiped and rewritten daily:

The house offersPrice
Small beer1 cp
Broth, with bread4 cp
Mild3 cp
Table ale4 cp
Cider3 cp
Country wine3 cp
Caudle, for the poorly4 cp
Purl, mornings5 cp
Marc or bread spirit2 sp

Under it, in a harder hand: No tick. No exceptions.

The carte at the Compass Rose

A comfortable inn’s fair copy, on paper, with the flourishes its clientele expects:

From our cellarPrice
Gruit ale, our own receipt5 cp
Porter, stout, or sour ale6–8 cp
Braggot1 sp
Perry4 cp
Claret8 cp
Resined wine6 cp
Brandy or usquebaugh, the thimble3–4 sp
Cherry or orange cordial1 sp
Black bitters, after the meal8 cp
Hippocras, warm, of an evening3 sp
Spritz or shrub5 cp–1 sp
Tea or coffee6–8 cp
Old Tom rolls, the packet of ten5 sp
Almadera goldleaf, each5 gp

The cellar book at the Amaranth

A club’s ledger, leather-bound, shown rather than given. Members sign; nobody pays at the table:

The book holdsPrice
Fine wine, by the cup2 gp
Fine wine, by the bottle10 gp
Malmsey or straw wine3–5 sp
Sack mead or pyment1–3 sp
Cloister green, the sealed flask3 sp
Punch, by the bowl, made at the board4 sp the cup
Aqua mirabilis1 gp
Chocolate, in the small salon3 sp
Verrone goldleaf, banded by year12 gp
Montarre goldleaf20 gp
Casa Solveil, while the box lasts30 gp

The last page is not printed, and what is written there is written by the steward, for the member who asks after something the book does not hold.

The counter card at H. Aldwine, apothecary

Her own shop’s card, as the book’s earliest copies reproduce it:

At the counterPrice
Frostnettle, the leaf3 cp
Blisterwort, the paste3 cp
Turnkey, dyed and bittered5 cp
Blackdraught, the spoonful1 sp
Wormfern, the course, purge included3 sp
Sweatbark5 sp
Hedgenail, the thumb2 sp
Drover’s cud2 sp
Kindleseed, roasted5 sp
Bell-bind, for the night3 sp
Marrowmoss, the jar1 gp
Doveheart, the fortnight and no more1 gp the cup
Setter’s draught, kept stoppered1 gp
Eelsalve, the thumb2 gp
Stonebalm, for surgeons5 gp
Emberfoot, chewed or reduced8 gp
Winterset, sold with its arithmetic8 gp
Linewort, the month’s tincture10 gp
Greymantle12 gp
Wakerush12 gp
Oathbane, thirty mornings, to the hand that will take it12 gp

At the foot, in print: What a thing is for will be asked. Some answers are refused. Other preparations by arrangement, and the asking is part of the price.

The list with no name on it

Not written down where it can be helped; what follows is what a runner recites in a squalid lane, and what the coins in it mean is understood by both parties to be an opening position:

Cap, six. Thorn of the hedge, fifteen. Wrack, twenty-five. Poppy, fifty. The ease — ask, and bring it in gold. Mirror by the thimble, twenty. Larks and lights for the evening, ask. Anything on a card in a shop window, half the card, no questions either way.

Everything on it is cut with whatever came to hand, per the sixth chapter, and half the card buys half the card’s goods at best. The fifth chapter’s imitations are sold off this list more often than off any counter, and at these prices the tell is worth knowing before the lane, not after.