Perennial
Gargantuan Plant, Neutral
Every waking vegetable is a cutting from the Perennial, and most of them are literally of it — a Pumpkin King is a bud that got away, a Harvest Crown a severed runner that took. It has been in the ground since before the ground was farmed, and it has spent that time teaching the world to cultivate itself: gardens are not something people do to it, gardens are how it spreads. Its body is a graft of every species that ever woke, and it wears them in turn, one shape at a time, changing with the season or the hour as it pleases. It is not malicious. It has no grievance with anyone; it is doing agriculture at a scale where people are a soil amendment, and it is genuinely curious about what anyone thinks it should do instead. Killing it collapses it into a single warm seed. Ending it is a different problem.
- AC
- 20
- Initiative
- +14 (24)
- HP
- 444 (24d20+192)
- Speed
- 20 ft., Burrow 30 ft.
| Ability | Score | Mod | Save | Ability | Score | Mod | Save |
|---|---|---|---|---|---|---|---|
| STR | 28 | +9 | +9 | INT | 20 | +5 | +5 |
| DEX | 10 | +0 | +7 | WIS | 24 | +7 | +14 |
| CON | 26 | +8 | +15 | CHA | 22 | +6 | +13 |
- Resistances
- Bludgeoning, Piercing, Slashing
- Immunities
- Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
- Skills
- Insight +14, Perception +14
- Senses
- Tremorsense 1 mile, Truesight 120 ft., Passive Perception 24
- Languages
- Common, Sylvan, Druidic, telepathy 1 mile (with Plants only)
- CR
- 22 (XP 41,000; PB +7)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the Perennial fails a saving throw, it can choose to succeed instead.
Grafted of Every Garden.
The Perennial’s body is a composite of every cultivated thing that has ever woken. At the start of each of its turns it chooses (or rolls for) one Graft from the table below. It keeps that Graft until it chooses another.
| d12 | Graft | Effect until the Perennial’s next turn |
|---|---|---|
| 1 | Gourd | Its attacks deal an extra 10 (3d6) Fire damage. It is Immune to Fire. |
| 2 | Onion | Creatures in a 30-foot Emanation have Disadvantage on attack rolls against it. |
| 3 | Maize | The ground in a 60-foot Emanation is Difficult Terrain and Heavily Obscured for everyone but the Perennial. |
| 4 | Cabbage | It gains 50 Temporary Hit Points and Resistance to all damage. |
| 5 | Tomato | Rend gains reach 40 ft., and a creature it hits has the Grappled condition (escape DC 22). |
| 6 | Potato | It can use Drag Under (see Actions) as a Bonus Action. |
| 7 | Garlic | Its attacks deal Radiant instead of Bludgeoning damage, and Undead in a 60-foot Emanation have the Incapacitated condition. |
| 8 | Chili | Its Speed doubles, and it can take the Dash action as a Bonus Action. |
| 9 | Asparagus | A creature that enters a 20-foot Emanation for the first time on a turn takes 21 (6d6) Piercing damage. |
| 10 | Pea | At the start of each of its turns, a Podswarm splits from its flank into an unoccupied space within 20 feet. |
| 11 | Carrot | Rend deals an extra 10 (3d6) Piercing damage, and a creature it hits has the Restrained condition (escape DC 22). |
| 12 | Ginger | Each creature that starts its turn within 30 feet has its Speed halved and can’t take Reactions until the start of its next turn. |
Sovereign of the Soil. Every Plant within 1 mile obeys the Perennial and can’t be Charmed, commanded, or turned by anyone else. Plants within 120 feet of it have Advantage on attack rolls and deal an extra 6 damage on a hit.
The Season Turns. When the Perennial first becomes Bloodied, its trunk splits along every graft line at once. It immediately chooses a new Graft, Harvest recharges, and for the rest of the encounter it maintains two Grafts simultaneously, choosing both at the start of each of its turns.
The Perennial Returns. If the Perennial is reduced to 0 Hit Points, its body collapses into a single seed. It regrows at full Hit Points in the same place at the next equinox — unless, within 24 hours, the ground it died on is salted, burned to bedrock, and consecrated.
Actions
Multiattack. The Perennial makes three Rend attacks and uses Speak the Green Word.
Rend. Melee Attack Roll: +16, reach 20 ft. Hit: 31 (4d10 + 9) Bludgeoning damage, plus any rider from its current Graft.
Speak the Green Word. Wisdom Saving Throw: DC 21, each creature in a 60-foot Emanation. Failure: 33 (6d10) Psychic damage, and the target has the Incapacitated condition until the end of its next turn as it briefly understands what it is standing on. Success: Half damage only.
Drag Under. Strength Saving Throw: DC 22, up to two creatures within 20 feet. Failure: the target is pulled into the earth. While buried, it has the Restrained and Blinded conditions, has Total Cover from outside effects, can’t breathe, and takes 27 (6d8) Bludgeoning damage at the start of each of its turns. It escapes with a DC 20 Strength (Athletics) check, surfacing Prone within 5 feet.
Harvest (Recharge 5–6). The Perennial takes back what it lent. Constitution Saving Throw: DC 21, each creature in a 60-foot Emanation. Failure: 66 (12d10) Necrotic damage, and the target’s Hit Point maximum is reduced by that amount until it finishes a Long Rest. Success: Half damage, no reduction. The Perennial regains Hit Points equal to half the total damage this deals.
Legendary Actions (3/round)
Immediately after another creature’s turn, this creature can expend a use to take one of the following actions. It regains all expended uses at the start of each of its turns.
Rend. The Perennial makes one Rend attack.
Regraft. The Perennial changes its current Graft. If The Season Turns is active, it changes both. The Perennial can’t take this action again until the start of its next turn.
Call the Beds. Four Stage 1 plants, or one Stage 2 plant, rise from the soil in unoccupied spaces within 120 feet, acting on the Perennial’s Initiative. The Perennial can’t take this action again until the start of its next turn.