OpenFray

The Waking Garden

A bestiary of cultivated horrors, compatible with 5.5e and 5e.

Sixty-seven creatures for a world where the things people grow have started growing back. Twelve species of sentient vegetable across three stages of life, the ecology that lives alongside them, the fey who tend them, and the thing they are all cuttings from.

  • 67 creatures
  • CR 0–22
  • 19 ready-to-run encounters from level 1 to 20

Open the consoleStart reading

Contents

  1. Using this libraryHow the bestiary is organized, why Stage 1 challenge ratings depend on terrain, and every creature indexed by challenge rating and by species.
  2. Chapter 1The gardenHow a waking plant grows and what arrests it, the five kinds of ground that produce something other than the usual, and what a party can read off a field before stepping into it.
  3. Chapter 2Stage 1: The rootedFifteen rooted creatures for levels 1 to 3 — awake, aware, and unable to leave the furrow they grew in.
  4. Chapter 3Stage 2: The uprootedSixteen creatures that have torn free of the soil and hunt, for levels 4 to 8.
  5. Chapter 4Stage 3: The crownedTwelve sovereign plants for levels 9 and up, each with legendary actions, and a table for picking which one your campaign ends on.
  6. Chapter 5The rest of the gardenEleven weeds, pests and scavengers that live alongside the crop — several of which would rather eat a vegetable than a person.
  7. Chapter 6The Gardener and its retinueWho has been doing this on purpose: the Gardener, its under-gardener, its crows, and the six garden tools it wakes when it wants hands.
  8. Chapter 7The PerennialThe thing every waking garden is a cutting from, and how to run it.
  9. Appendix AEncounter seedsNineteen ready-to-run encounters from level 1 to level 20, each with its terrain, its roster, and the concept it is built around.
  10. Appendix BIndex: By CREvery creature in The Waking Garden listed by challenge rating, from CR 0 to CR 22.
  11. Appendix CIndex: By TypeEvery creature in The Waking Garden listed by creature type — plants, fey, constructs, beasts and the rest.

Run it in the console

Every creature on these pages is already in OpenFray. Open the console, then turn on The Waking Garden in Settings (the gear at the top right). After that the whole bestiary shows up in Add creature and in the compendium, with its attacks, saves, and recharge abilities ready to roll. See Settings and appearance in the handbook.