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Handle death & dying

When a combatant reaches 0 hit points it doesn’t leave the fight. A foe is marked dead; a player character drops unconscious and starts rolling death saves. This page covers both, and how a downed character comes back.

Every combatant is active, unconscious, or dead. Nothing is deleted for you: a downed or dead combatant stays in the initiative order, grayed out and skipped, so it’s right there if it’s brought back.

  • A creature (a foe or a quick add) at 0 hit points is marked dead.
  • A player character at 0 is marked Unconscious, and OpenFray starts tracking their death saves.

Healing a character above 0 wakes them: their status goes back to active, the death-save tally clears, and they keep their place in the order, without re-rolling initiative.

A downed player’s row is tagged Unconscious and shows a set of pips: successes on one line, failures on the other.

A tracker row for a downed player, tagged Unconscious, with the Saves and Fails pips outlined in red.

Select the character, and their controls show three buttons:

The death save controls, with Save and Fail outlined in red alongside Roll death save.

  • Save and Fail record what the player rolled. This is the normal path: the player rolls their own die, and you tap what happened.
  • Roll death save is the fallback for when they can’t roll. OpenFray rolls it and records the result for you.

Once the tally resolves, OpenFray stops asking. A stabilized character keeps a Stable tag on their row; a dead one grays out in the tracker. Their initiative stays unchanged.

The tracker with a downed player tagged Unconscious and Stable, above a Dead heading holding a struck-through, grayed-out Goblin Minion.

Four things happen on their own, so nothing is missed mid-fight:

When OpenFray does this
A dying character takes damage Records a failure with the damage
That damage came from a melee hit Records it as a critical, so two failures
Roll death save is a nat 20 Puts them back on their feet at 1 hit point and clears the tally
Roll death save is a nat 1 Records two failures

Damaging a stable character clears their successes before applying the failure, so the row goes straight back to dying.