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The tracker

The tracker is the list of everyone in the fight, in initiative order. On a laptop it’s the left column; on a phone it’s the Tracker screen on the bottom bar. This page describes what a row shows and what you can do from it.

Before the fight starts, the tracker holds two groups, Players and allies and Creatures, so you can see both sides at a glance. When the fight begins, everyone merges into one list in initiative order.

Every row holds the four things you check most often: initiative, name, hit points, and armor class.

One tracker row, with its initiative, name, hit points and armor class outlined in red and labeled.

Around those four, a row can carry:

  • Effect badges under the name, one per effect or bundle. See How effects work.
  • A C badge while the combatant concentrates on a spell. See Track concentration.
  • A Hidden tag when you’re keeping the combatant off the shared player view. Combatants simply waiting for the fight to start aren’t tagged; they reach your players on their own when you press Begin.
  • An Unconscious or Stable tag, with the death-save pips, when a player character is down. See Handle death & dying.
  • A remove (×) that takes the combatant off the board.
  • A drag handle (six dots, far left) once the fight runs. See Rearranging the order.

During a fight, the creature whose turn it is glows, and its stat block fills the middle of the screen. Click any row to select that combatant and act on it.

Click a combatant’s current hit points to change them. You can:

  • type a number to set the total outright: 24;
  • type +5 to heal by that much;
  • type -8 to deal that much damage.

Current hit points change color as a creature gets hurt, so you can spot a badly wounded one at a glance. Temporary hit points are counted separately and consumed first when a combatant takes damage.

The video below shows each form typed into a row, and the tint following the damage:

Once a fight is running, you can drag a row to a new spot in the initiative order, for a held action or to fix a number you typed wrong. The steps are in Run rounds & turns.

A combatant being dragged by its six-dot handle to a new spot in the initiative order during a fight.