Dice & roll formulas
The dice bar rolls anything by hand: type a formula like 2d6+3, or tap a die. On a
laptop it sits along the bottom of the screen; on a phone it sits at the top of the
Controls screen. This page lists the formulas it understands and what OpenFray works
into a roll for you. Why the dice are fair, and where every roll is recorded, is
explained in Honest dice.
Rolling by hand
Section titled “Rolling by hand”The box takes a formula and rolls it. Beyond 2d6+3, it understands:
| Type this | And you get |
|---|---|
1d20+7 |
one die, plus a flat modifier |
2d20adv / 2d20dis |
roll two, keep the higher or lower; both are shown |
4d6kh3 |
roll four, keep the highest three (kl keeps the lowest) |
2d6+1d4+2 |
as many dice and modifiers as you like, added together |
1d6! |
exploding: a die landing on its highest face is rolled again and added |
1d6x10 |
multiply that group of dice, so a d6 gives 10, 20, 30 and so on |
The d20 d12 d10 d8 d6 d4 buttons beside the box are shortcuts for a single die, for when someone just needs a number.
Every roll made here is written into the game log, dice in brackets, like every other roll.
What’s worked into a roll
Section titled “What’s worked into a roll”Whatever is on a creature is worked into its rolls for you:
- Advantage and disadvantage from conditions and effects are applied. Both dice show in the box you rolled from and in the log, with the one that counted highlighted and the one it dropped dimmed beside it.
- Bonuses and penalties (Bless’s +1d4, Bane’s −1d4) are added and shown.
- Critical hits follow your campaign’s crit rule.
- A creature’s saves include its bonuses, plus defenses like Magic Resistance and Evasion.
OpenFray rolls for creatures because it has their numbers. A player’s rolls stay with the player: you type in the result, and OpenFray rolls for a player only when you choose to. See Honest dice.