Save a fight for later
A session ends mid-fight more often than it ends cleanly. Saving keeps the board exactly as it stands, so the next session starts where this one stopped instead of starting from your notes.
Saving needs an account. It has to be kept somewhere that isn’t this browser, or it wouldn’t be there on the laptop you run next week’s game from.
Saving the board
Section titled “Saving the board”The save button is the floppy disk under the tracker, at the foot of the column, next to the share button.

- Click the save button. A small box opens.
- Type a name in Name. Something you’ll recognise next week:
Bridge fightbeatsSession 12. - Click Save.
The button is grayed out while the board is empty. There is nothing to keep until somebody is on it.
What gets kept is the board as it stands: the creatures, the party, hit points, effects, conditions, initiative, the round you’re on, and the log. It is a snapshot, not a link. Carrying on with the fight afterwards changes nothing about what you saved, and saving again under the same name keeps both.
You can save as many fights as you like, and one board can be saved as often as you want.
Finding it again
Section titled “Finding it again”Saved fights live in the compendium, under Encounters.
- Open the compendium.
- Choose the Encounters tab.
- Click a saved fight to read it.
Its card shows what was on the board when you saved, grouped and counted under Creatures, Allies, and Party. You can tell one goblin ambush from another without opening either. The date it was saved is on the card, and the name can be edited in place.

The two ways back in
Section titled “The two ways back in”The card has two buttons, and the difference matters:
- Restore brings the whole encounter back: the party, the hit points, the effects, the round, the log. This is the one for picking up where you left off. It replaces the board you have now.
- Add creatures drops only its creatures onto the board you have now, at full hit points, leaving the party behind. This is the one for running the same ambush again with a different group, or for using an old fight as prep.
Restore asks first, because the board you have now goes away.
Delete removes the saved fight. It asks first too, and it can’t be undone.
What a save doesn’t hold
Section titled “What a save doesn’t hold”- The compendium itself. A saved fight references the creatures it used, so a creature you later edit comes back edited, and one you delete comes back as the snapshot of it that was on the board.
- Your settings. Player-view choices, house rules and the rest belong to your account and your campaign, not to a fight.
- Anything from a browser you weren’t signed in on. A fight run signed out lives in that tab and ends with it.
Where to next
Section titled “Where to next”- Publish an encounter — hand one to another Game Master.
- Set up a campaign & house rules — what a campaign keeps, and what a fight keeps.
- Your account & what’s saved — everything an account holds.
- Run rounds & turns — the fight itself.